![]() Valve's status as a private company means that they’re less pressured to explore the hot trends of the stock market. This is less surprising than it may seem at a first glance. That said, Valve has been almost completely absent from mobile game headlines. On the software front, the movements are even more noticeable and have been going on for several years now, with many developers aiming to get positioned on mobile by engaging in acquisition (TTWO buying Zynga, ATVI buying King…) or simply by launching mobile adaptations of their products (CoDM, Apex Legends Mobile, PUBG…). The last step of that path is enabling players to access their console-like experience on anything with a screen and an internet connection, thus becoming as versatile and portable as a mobile. That is why on the hardware front, several ongoing innovation trends aim to turn consoles more mobile-like: For example, the shift towards cloud gaming aims to remove the high entry price and provide a gaming experience agnostic to any hardware. And potentially an existential threat to the concept of a standalone console in the next decade. ![]() After all, it’s one of the main reasons their revenues have stagnated in the last twenty years. They also will find fewer incentives to get a console or gaming PC as the difference in quality compared to mobile platforms become smaller.Ĭonsole platform providers have noticed this shift. Gamer audiences in the West that are the main pillar of traditional gaming platforms will eventually decline, as they grow older and become less relevant economically. Can we expect them to have specialized gaming platforms when they have similar experiences in another? They close Genshin Impact on their PC and open it on their mobile as they leave home. Young audiences are growing used to their gaming experiences being agnostic to the platform. This may be the reason why hardcore games like MOBAs or autochess don’t work well on mobile in the West, but outperform in China. In many areas of Asia, especially China, gamer audiences have also chosen mobile devices as their main gaming platform. So it’s cheaper to over-invest into a single mandatory platform than split the investment among multiple devices, particularly when the difference in quality is becoming blurrier. Nowadays, people have to have a phone, but they don’t necessarily have to own any of the other devices. Players in emerging markets are already choosing mobile as their main gaming platform since the smartphone fills the role of the console, the TV, and the PC. Wii’s achievement of becoming a hit among the non-gamer audience will become harder to pull off as TVs offer natively many of the side features that made the Wii worth as a TV companion device. The huge casual player segment of the market is an audience almost exclusive to mobile and is unlikely to buy more specialized and expensive gaming platforms. Now here’s the full schedule for all the upcoming Steam sales and fests for 2023.What’s even more relevant for our topic here, there are strong arguments to support the idea that mobile dominance as a gaming platform will actually increase in the following years: There’s a Steam Next Fest that is taking place right now, which will last till February 28. Valve has also shared some information about the two Steam Next Fests, where users can try out hundreds of free demos of upcoming games. There will also be some themed sales and events, like Puzzle Fest, Sports Fest, Stealth Dest, and Strategy Fest. So expect some great discounts on games during Steam’s spring, summer, autumn, and winter sales. ![]() Just like last year, there will be a major sale every season.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |